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Oath: Chronicles of Empire and Exile$215.00 $119.00In Oath, one to six players guide the course of history in an ancient land. Players might take the role of agents bolstering the old order or scheme to bring the kingdom to ruin. The consequences o...
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Dixit Disney Edition$70.00Dixit, the Modern Classic, Meets the Disney Universe! Discover another way to play Dixit with Dixit Disney, the image interpretation game. 3-6 Players | 30 Mins | Ages 8+ | 7.6 on BoardGameGe...
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Catan: Cities & Knights$105.00Dark clouds gather over the once peaceful landscape. Wild barbarians, lured by CATAN® 's wealth and power, maneuver to attack. Their massive warships loom against the bright orange horizon. You mus...
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Fantasy Fluxx$40.00In Fantasy Fluxx, you want to gather your friends for a party — an adventuring party, that is! Pack up your Second Breakfasts, and set off on a classic quest with your faithful companions: the Help...
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Exit: The Game + Puzzle - The Deserted Lighthouse$40.00You trudge along the dark, rocky coast seeking shelter from the raging storm. Drenched to the bone, you look up to see a brilliant beam of light pierce the curtains of rain. A lighthouse! But sudde...
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Exit: The Game + Puzzle - Nightfall Manor$40.00The old man was well-known for his eerie tales of the dark castle on the edge of the forest. Recently, he set out on his own to find the shadowy lord of the manor, but he hasn't returned. Fearing t...
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Exit: The Game + Puzzle - The Sacred Temple$40.00In Exit: The Game + Puzzle – The Sacred Temple, an exciting race through the jungle begins on a small island in the Indian Ocean, but before the players can explore the mysterious temple, they have...
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Exit: The Game - Kidnapped in Fortune City$25.00Criminal activity is rampant in the frontier town of Fortune City, and now the sheriff has disappeared without a trace. With precious little time to find him, players need to work together to solve...
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Exit: The Game - Theft On The Mississippi$25.00In the Exit: The Game - Theft On The Mississippi find the 1-4 players in a tense story again: They slip into the roles of detectives on a Mississippi steamer. The captain needs her help to solve a ...
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Exit: The Game - The Stormy Flight$25.00Team spirit, creativity, mystery and speed are in demand at EXIT: The Game – The Stormy Flight. The 1-4 players have little time to bring a complicated situation under control again: The players ar...
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Exit: The Game - The Enchanted Forest$25.00A relaxing walk in the woods takes a very different turn when you suddenly encounter strange fairytale creatures and even stranger puzzles. Will you ever find your way out?! 1-4 Players | 45-90 M...
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Exit: The Game - The Cursed Labyrinth$25.00During a tour of a historic castle, your attention is diverted to an intriguing labyrinth in the middle of the castle’s garden. Towering walls separate it from the outside world, and as you pass th...
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Exit: The Game - The Lord of the Rings: Shadows over Middle-earth$25.00Hurry up, hobbits, because a threat grows in the land of Mordor where the shadows loom. Frodo and his companions have set out to save Middle-earth, and the fate of the free world is now in their ha...
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Exit: The Game - The Haunted Roller Coaster$25.00Fancy a ride at the fair on the ghost train? Of course — but what if this ride suddenly stops and you become trapped in the scenery? Then it's time to start working with your fellow passengers to e...
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Expeditions$140.00Venture to the dangerous north in this tile-exploration sequel to Scythe. 1-5 Players | 60-90 Mins | Ages 14+ | 7.7 on BoardGameGeek Features: Action Retrieval, Deck Bag, and Pool Building, ...
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Expeditions - Ironclad Edition$230.00Venture to the dangerous north in this tile-exploration sequel to Scythe. 1-5 Players | 60-90 Mins | Ages 14+ | 7.7 on BoardGameGeek Key Features: Exploration, Deck, Bag, and Pool Building, G...
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7 Wonders Duel$50.00In many ways 7 Wonders Duel resembles its parent game 7 Wonders. Over three ages, players acquire cards that provide resources or advance their military or scientific development in order to develo...
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My First Castle Panic$45.00In My First Castle Panic, a group of monsters is racing out of the woods and coming right at your Castle! Players need to catch all the monsters before they smash the Castle flat. Send out your bra...
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The Resistance (Third Edition)$40.00The Empire must fall. Our mission must succeed. By destroying their key bases, we will shatter Imperial strength and liberate our people. Yet spies have infiltrated our ranks, ready for sabotage. W...
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The Resistance: Avalon$45.00The Resistance: Avalon pits the forces of Good and Evil in a battle to control the future of civilization. Arthur represents the future of Britain, a promise of prosperity and honor, yet hidden amo...
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The King's Dilemma$120.00The King's Dilemma is an interactive narrative experience with legacy elements, featuring several branching storylines leading to many possible finales and an evolving deck of event cards at its co...
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Citadels Revised Edition$50.00The Kingdom is in need of a new Master Builder, and you are among those vying for the prestigious post. Recruit local citizens and use their unique expertise to outwit your rivals. Only the most ma...
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The Crew: Mission Deep Sea$25.00 $20.00In the co-operative trick-taking game The Crew: The Quest for Planet Nine, the players set out as astronauts on an uncertain space adventure. What are the rumors regarding the unknown planet about?...
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The Crew: The Quest for Planet Nine$25.00In the co-operative trick-taking game The Crew: The Quest for Planet Nine, the players set out as astronauts on an uncertain space adventure. What are the rumors regarding the unknown planet about?...
Top Grading Guide
Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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